Compiled May 27th, 2000

Purpose

Too win is sometimes easy. The days of new discoveries in the world of Descent are long gone. Players are experienced, and to some degree, that is one of the problems. Tactics are well known...what truely separates players these days is Skill and Style. Time passes on, players come and go...but what does it truely take for greatness in the long term? We all hear of legendary players from days past. Why do people remember them and not others? These players were greatly skilled, but they had something more...they had a touch of style.

Many say Descent has reached its evolutionary life. With no Descent 4 in the future... the community is going to grow smaller every month. Will it die off completely? Who knows. but its present track record and dedication by hardcore players gives it more than a sporting chance.

This site is not meant for one-trick ponies. If you like to play a particular level night after night...using the same 2 primaries, and 3 secondaries please leave. I realize that everyone has their preferences...but being truely 'great' is not a state of mind, rather a state of opinion. Its a philisophical point to consider. Ask yourself what defines you as a player and a member of this select community. Are you a LAN puppy? Too scared to damage your rep with lag and sub-standard connects? Are you a one-trick pony? Too reliant on your spreadfire or massdriver? Afraid to change it up once in awhile? Are you a BB fiend? Would you rather sit and watch a page for updates so you can say "lol" or "yup" rather than playing and honing your skills?

We all have our own likes and dislikes, including myself. We all can be labeled in some way if we sit down and think about it. The ultimate goal is not to be labled into neat categories...but rather to be simply known as a Player. How many truely great players can you categorize away into neat stereotypes? I would bet not many...and it should ultimately tell you something.

Play for the love of the game, and the people (both bad and good) in the community. I hope my comments help you find your own balance.

Attitude

Probably the greatest importance to your style as a Descent Player is attitude. Your attitude shapes the opinions about you to others...and shapes your perspective on the game. Some have disregard for this...and it effects both their Style and Skill.

Cry Babies: To lose your cool in the middle of a heated match is very undesirable. We all have our 'off days'...including great players. Many factors can affect your performance, but one of the greatest is irrational and hot-headed attitude. Truely infamous players all share one thing in common - a stank ass attitude when they started losing. Keep it on the level...remind yourself that you *should* be having fun...and if its too much to handle leave the game respectfully with a "GG" parting comment. A two character abbreviation can go a long way to settling down that roaring ego.

Arrogance: You know you are a good player...maybe even a great player. Your skill often is unmatched after weeks of play...but its your attitude about that skill that will determine your actual legacy. Food for thought I would hope.

Inflexibility: Brokering for the level of play is sometimes expected...often relished. To negotiate a successful level of play in any type of pure competitive contest is to be congratulated. What really gets under people's skin however is when you smash them in a level of your choice...then will not play a fair rematch in a level of theirs. This will definately give you a reputation of what many call an "Angle Player". This player continually and sometimes forcefully plays levels he is good at, and will not accept the extra challenge of going on someone's home turf. A truely great player can succeed in any arena...and if you lose occasionally you still win in the eyes of your opponent.

Pay your Dues: We all lose...learn to do it gracefully. Great players give credit where credit is due. Sometimes this is hardest while losing in a large margin...learn to shrug that off, give the man his due, and learn from the experience.

The Killing Spirit: Be a killer. This game determines your success on how many kills you aquire by your name. That means never, absolutely never, hold back on an opponent in a match. This is fine to do in training sessions you have or the like...but when it comes match time, never give your opponent a break. This means, kill them on respawn, camp the weapons, etc...Just because they have Laser lvl 1s and concs doesnt mean you go light on them.

Honor First: Now reading the above statement might make you think I'm telling you to be an asshole. Not exactly. You can be great buds with your opponent, and very freindly with them. In fact, most of us play our freinds on a regular basis in ladder matches...however throw that out the window when you actually get into the game. It's great to talk about it later, and hang out...in fact thats what you SHOULD do. This game is about community as well as playing in my opinion, and that only strengthens our community. Honor your opponent as a person, never slander them in a game, or make rude remarks about their skill...however, do everything you can to kick their ass.

Relax: When playing competitive Descent, it is very easy to blow games way out of proportion. Remember that your opponent is just a person, capable of mistakes, as well as you are. Expect a good game, relax, and play to the best of your ability. Don't tense up. Stretch if you have to before a match...get loose. It will definately help your game, and won't hurt at all.

Jedi Mind Tricks: Now you can probably laugh at my next sagely advice, and I imagine a lot of people wont take me seriously...however you can WILL yourself to win. Just keep in mind that a level is generally very LARGE, your ship and weapons are very small, therefore just have the attitude that you cannot (will not) be hit by your opponents fire. Loosen up, and tell yourself you wont be hit by enemy fire. Trust me it goes a long way. You can apply this to other areas as well.

The Psychology of the Clang: You ask many players what drives them in a match, and its the simple sound of them hitting a ship..."The Clang". This is a very powerful force...and can be used both offensively and defensively. Offensively, I would suggest that you pump as many extra shots into a dying corpse as you can before the ship explodes. This has the effect of really unnerving some opponents. Defensively, I would suggest that the only time you get hit is medium to far range...so your opponent has less chance of hearing the clang. Of course you cannot do this all the time...but its effective when cruising around 30 shields and you just killed your opponent. Leaves him wondering if he got any hits in at all...which maybe he did, but he doesnt have to know that. D3 gives off a light blue sheild impact when you get hit...if an opponent sees too many in a row, he will smell blood...make sure that does not happen.

Knowledge

Knowledge can mean a lot of different things to many players. Simply said, Descent Knowledge revolves first around the game itself...and then its community. Know whats in the game - how much weapons drain power, what damage they do to different ships, what strengths and weaknesses in each Descent engine, etc...KNOW YOUR GAME. Do tests with your freinds if your unsure how much damage a Gauss cannon does on Rookie skill level.

You also need to familiarize yourself with the community. What websites have valuable community news, where to go for serious discussions on Descent related topics, who the movers and shakers are in the D world.

Recon your Opponent: To know as much as you can about a specific player in a Ladder situation is absolutely critical for success. Most will counter this argument saying "Great players should adapt to anyone"...and that is partially true (see below), however if you dont do your homework on your upcoming matches thats just plain stupid. Don't be caught with your pants down as your opponet seemingly knows your every move.

Recon the Level: Its a general rule that you should not play a ladder match on a level you have no clue on how to play. Now granted, you might want to feel a bit ballsy and go ahead and play a level you have never seen before...but against someone that is equally skilled...don't do this. Sure, for pickup games you should always seek out new ground and see how you do. In ladder matches, level knowledge deals with how the level is designed to be played, and what is effective in playing it. Know wether or not a level has traps...or ambush places. Where the energy is...what the weapon load is. How most players play it...etc. Every level has its own design that affects gameplay, so know the level you are getting into.

Gossip: Gossip is just that...something that is hearsay. Take things with a grain of salt...and be sure not to bad mouth a player...or otherwise be critical of other players in general. We live in a world of flowing text, all of which can be cut and pasted to any email address in the world. If you are discussing another player or group, be sure you can trust who you are talking to. Nothing is more embarrassing than having to defend your words from a private conversation. Keep in mind to second guess your words in serious conversations.

Community Knowledge: From the DescentBB, to Kali's Kchat...all the way to IRC, and Gate for D3. There is many ways to communicate with players in the Descent community...but each has its own rules and flavors. Get to know each before opening your mouth and sounding like an Ass.

Combat

All this talk, and nothing about combat you say. Ultimately, no one is going to remember you if you keep putting up ducks on the scoreboards. Your initial impression on any player is how many kills are sitting next to your name. This is the same for almost any game in the FPS genre. This should be your first priority in honing your skills, but as this style page was meant for more advanced players, I have stuck it somewhere here in the middle.

Tempo: Controlling the Tempo of a match or open game is vital to your success. When I refer to Tempo, I am talking about the pace of the game, and if you control it or not. Some players are masters of controlling the tempo of a game...but a lot of it has to do with the level you play. When considering Tempo, ask yourself "Am I always fighting on his terms?", "Why is he always on my ass?", and "Why do I feel I'm not controlling this game?". Controlling the tempo of a game is almost always hard to do against a great opponent...however if you do manage to do this, you will feel very comfortable in the game.

  • Stealing the Tempo: You say..."well, thats all fine and dandy, but how do I take the tempo back?". Taking the tempo away from an opponent is tricky. It can be as hard as getting 3 straight kills, or as easy as using a well placed macro. Good tips for stealing the tempo of a match are total style changes by yourself...such as going all tunnelrat if you have been dogfighting, or great weapon changeups. Whatever you do, you have to do SOMETHING to gain the edge back.

  • Keeping the Tempo: Always be vigilant in your gameplan, and watch for your opponent to switch something that you are exploiting. Never think that a match is "in the bag", and never slack off on what you are trying to accomplish...a win.

Weapon Selection: Simply put, you need to use the right weapon at the right time. If your opponent is far away, use a high velocity weapon such as gauss, vulcan, D1 spreadfire, MassDriver, or Vauss...and to some extent plasma (D1 and D2). If your opponent is in close range, switch over to quads, D1 or D3 fusion, and plasma. Plasma is usually the best overall weapon due to its speed and power, but it doesn't fit every situation (its comparibly weak in D3). You also, if possible, need to figure out what your opponent is weak against. Some players do very poorly against spreadfire, "green" weapons, Vauss or other ballistics...so exploit that to its fullest extent.

Secondary Weapon Usage: I don't know how many times I've played an opponent...even great opponents that waste their secondary weapons. As soon as you see someone, do NOT just start letting the missiles fly...especially if they are halfway across the level. You would be surprised on how often YOU do this. I even catch myself doing it. Your secondary weapons are not like your primary weapons...it is much harder to replenish them...so make every one count. Situational use is also a skill you should work on. Use homers in wide open areas, mortars if your being chased, smarts if your surprised, or frags to clear out multiple dogfighters.

Movement: Most people who read this tactics page are playing on Kali, or hitting the D3 Servers every night. That said, let me state something you might not be aware of: MOVEMENT is KEY in competitive KALI play...but not as stressed in D3 Client/Server play. Period, no discussion. In Kali, if you don't know how to move your ship in a fast, deadly way...your going to get ate up and spit out like a used, tired, newbie you are. In D3, movement is centered around the efficient use of afterburners and knowing your exits.

  • Tri-Chording: For those of you who don't know what tri-chording is...let me explain briefly. Tri-Chording is the process of -Sliding- in -2- directions, while -Moving- either forward or backward ALL AT THE SAME TIME. This allows you to move 1.71 times faster than normal speed. Now most of you already know/do this...so let me go on to my other advice: Tri-Chord all the time...whenever you are moving, but especially in dogfights, and close tunnel engagements. When ever you are in an aggressive mode, or trying to cut someone off, or stuck in a corner between two smart missile impacts....You Need To Move quickly.

  • Dodging: Lets get something straight...Tri-chording is a must in competitive descent...but you know the most important skill in Kali Descent play? Thats right, Dodging. And there is a real skill to this, let me assure you. To be honest, 85% of the people that play on kali just fly right into random shots fired in the air...you have to think in most levels there are HUGE spaces where you can dodge incoming fire, but for some reason you run right smack into it. Why is this? Well, first of all, never concentrate solely on your opponents ship...rather concentrate mainly on his incoming fire. Just by doing this one thing, you should increase your life expectancy dramatically. You should also analyze your movements within the game. Everyone falls into certain movement patterns...and that is just the honest truth...even the awesome players cannot keep from this...but they minimize it effectively, so should you.

    Descent 3's Client/Server play is substantially different in this regards. You can move very efficiently and still get nailed if your ping is too high. The basics behind this is - if the server saw you get hit, you got hit...and it gives you the 'client' this info even if your screen doesnt register those hits. Your efficient use of the afterburner (see below) and erratic movement is your only hope at higher pings. If your modem lags in D3, you had better be a certified lunitic if you want to dodge a majority of incoming fire from fast connect players.

Maximize your Burners: So many people waste their afterburner juice while moving about a level searching for targets. Its almost habitual and requires a great amount of patience to control. The only time you should engage your afterburners is to dodge incoming fire, move yourself in a better offensive position, cutting off a target, and dodging ballistics more effectively (Gauss, Vauss, MD). Thats about it. I cringe when I go to LAN fests and see people jetting around all over the place...even in competitive matches. This wastes your fuel, and more importantly, gives away your location to any opponents nearby. I can honestly say at least 30% of my kills are due to my hearing of a target before I see it. Learn to move stealthily and tricord to where you need to be if possible. Only use afterburners if it enhances your position or dodging. Patience is a virtue worth learning.

End Comments

Some of its ranting, some advice, and a good dose of common sense. Legendary players were known for being Players...not for their spreadfire or MD skills, not for their LAN skills, or if they posted 1,000 posts to the DescentBB. Its an important aspect to remember...and one you should dwell on. Be smart, respectful, and honor your opponents when deserved. Good things will happen to those deserving, and I wish you, the player, best of luck.

Happy hunting.